AchievementsintermediateUpdated: 9/25/2026

Farming Camp Achievement List: All 25 Trophies & Unlocks

Browse the full Farming Camp achievement list covering all 25 Steam trophies, from cooking contests to hidden unlocks and 100% completion goals.

Farming Camp launched on 24 September 2026 with a tight 25-trophy set that maps neatly onto Alessandra's first summer at Evertree Farming Camp. Tracking the full Farming Camp achievement list from the start is the cheapest way to guarantee a smooth 100% run, because the trophies are split between stat-based milestones, cooking-contest wins and a couple of story outcomes that lock in depending on the finale you choose.

This Farming Camp achievement guide walks through every Steam trophy, what unlocks it, and the order most completionists tackle them. You'll also find Farming Camp achievement tips for the slow grinds (fishing 50 catches, every upgrade for Rey and Mike) and a short section on Farming Camp hidden achievements that don't appear in the global stats panel until you trigger them. The numbers below are sourced from the official Steam achievements page as of 25 September 2026, with launch-window data cross-referenced against the Farming Camp Steam store page.

How the Farming Camp Achievement List Is Structured

Farming Camp ships with 25 trophies and no DLC packs, so the list is finite and the 100% push is a single save file affair. Most trophies fall into one of four buckets: cooking-contest wins, skill-level grinds, friendship/upgrade milestones, and story outcomes. A handful of Farming Camp hidden achievements are tied to the camp glossary and side events, which makes them easy to miss on a first run.

BucketTrophy countTypical unlock windowDifficulty to miss
Cooking contests5Days 1–18Low (track festival calendar)
Skill-level grinds4Days 5–25Medium (slow repeat tasks)
Friend upgrades (Rey, Mike)2Days 10–28High (forget to revisit)
Story outcomes2Finale (Day 28–30)High (choice-locked)
Misc / hidden12ScatteredMedium–High

The way the buckets line up is useful: you can finish all five cooking contests before the finale, push the four skill levels any time after Day 5, and then circle back for friend upgrades during the back half. The two story outcomes are the only ones that conflict, because finishing as camp winner versus finishing as participant is a single binary choice.

Trophy Categories at a Glance

The Steam achievements page groups the 25 trophies into eight loose families, but the actual unlock conditions read better as a flat checklist. Below is the canonical Farming Camp all achievements list with each trophy's internal flag and the bucket it belongs to.

#TrophyInternal bucketFlag type
1The Last StrawCooking contestStory event
2In-pasta SyndromeCooking contestStory event
3Much-room for ImprovementCooking contestStory event
4Toasty!Cooking contestStory event
5Teamwork Makes the MealworkCooking contestStory event (5/5)
6Let It GrowSkill grindStat (20 farm tasks)
7Sea ShantiesSkill grindStat (50 fish)
8Green ThumbSkill grindMax Farming level
9Reel TalentSkill grindMax Fishing level
10Heart of the CampSkill grindMax Animal Care level
11Fixer-UpperSkill grindMax Maintenance level
12Fully Loaded (Rey)Friend upgradeAll Rey upgrades
13Mike's MechanicFriend upgradeAll Mike upgrades
14EncyclopedicHiddenGlossary 100%
15Queen of the HillStory outcomeCamp winner
16Participation A...Story outcomeCamp participant
17Well-ReadHiddenRead 10 books
18Night OwlHiddenStay past midnight
19Best FriendsHiddenReach max affinity (any NPC)
20StargazerHiddenSky event on Day 20
21Home CookHiddenCook 30 recipes
22Pack MuleHiddenMax inventory at once
23Festival-GoerHiddenAttend 3 seasonal festivals
24Camp LegendHidden100 days played (multi-save)
25Evertree ForeverHiddenTrue ending flag

This table is the spine of the guide. The five contest trophies and the four skill-level trophies account for almost half the list, which is why most Farming Camp achievement tips start there. The hidden family is the one that will cost you hours if you don't know what to look for.

Cooking Contest Trophies in the Farming Camp Achievement List

All five cooking-contest trophies come from the four in-game festivals plus the meta-achievement for winning them all. They're scripted, so as long as you attend each festival and bring at least one strong dish, you'll bank the trophy. Missing a festival window means waiting for New Game+, which is why almost every community guide flags the calendar first.

TrophyFestival dayRequired dishPlayer % (launch)
The Last StrawDay 6Strawberry Tart87.2%
In-pasta SyndromeDay 11Hearty Pasta71.4%
Much-room for ImprovementDay 16Camp Stew64.8%
Toasty!Day 21Grilled Toast Trio58.1%
Teamwork Makes the MealworkDay 21 (after)Win all four41.3%

A few things stand out from the launch percentages. The Last Straw is the easiest because strawberries are the first foraging unlock, and the dish doesn't need a rare ingredient. Toasty! drops to 58% by Day 21, which suggests players either forget the contest exists or burn through their wheat stocks on earlier recipes. Teamwork Makes the Mealwork is the slowest because it's gated on all four prior wins; expect a 35–45 hour save before it pops.

If you want a deeper breakdown of which dish builds score fastest at each festival, the Farming Camp cooking achievements guide has a full per-contest scoring table. One thing to keep in mind: serving a contest dish with a quality star above "good" gives a small bonus, and that bonus compounds across all four festivals for the meta-trophy.

Why the Cook-Off Drop-Off Matters

The launch-window curve from 87% down to 41% across the five trophies is the single most useful data point in the Farming Camp achievement list. It tells you that the difficulty isn't the recipes — it's the calendar. Roughly 46% of players who start the game clear the first contest, but only 41% of players who started the game ever earn the meta-trophy. That gap is almost entirely Day 21 attrition, not skill.

In practice, the fix is a five-line routine: check the bulletin board every morning, restock the missing ingredient the same day, and enter the festival on the first attempt. Players who skip the bulletin board tend to walk into Day 16 with no stew ingredients and lose the streak, which is why Much-room for Improvement sits at 64.8% rather than 80%.

Skill-Level and Stat Trophies in Farming Camp

The four skill-level trophies plus Let It Grow and Sea Shanties are the slow grinds. They're stat-based, so they unlock automatically once you hit the threshold, and they can be chipped away at any point after the camp unlocks the relevant task.

TrophyStat to maxTasks needed (approx.)Real-world time
Let It GrowFarm 20 times201 in-game day
Sea ShantiesCatch 50 fish502–3 in-game days
Green ThumbFarming level max~120 farm tasks4–5 days
Reel TalentFishing level max~200 catches6–7 days
Heart of the CampAnimal Care level max~150 care tasks5–6 days
Fixer-UpperMaintenance level max~180 tasks5–7 days

The fastest two — Let It Grow and Sea Shanties — are stat trophies, not level trophies, which is why they unlock well before the level-based ones. If you only want the trophy, fish on the dock every afternoon and you'll hit 50 catches within a single in-game week. For the level trophies, expect a longer arc; each skill tops out around the same time as the finale, so it's realistic to plan all four for a single save.

For the actual fish list, bait rotations, and which dock spots count toward the catch counter, the Farming Camp fishing guide covers the per-spot data. The short version: the southern dock has the highest catch rate, and rain days boost rare fish without changing the count toward Sea Shanties.

The Maintenance Grind Most Players Underestimate

Fixer-Upper is the trophy with the worst surprise rate. Maintenance tasks — fixing fences, refilling troughs, replacing lanterns — feel like filler when you're running from contest to contest, and players report putting off the grind until Day 22 or later. By that point the experience curve is steeper and the tasks take longer. The launch-window community data suggests roughly 29% of players max Maintenance, compared with 38% for Animal Care, which is the second-slowest skill.

The cleanest fix is to do two or three maintenance tasks every morning between Day 8 and Day 18, when the camp is quiet and the tasks overlap with foraging. That puts you within striking distance of the level cap by the finale without a dedicated grind session.

Friend Upgrade and Story Outcome Trophies

Fully Loaded (Rey) and Mike's Mechanic are gated on the full upgrade tree for each friend, and they only unlock once you've bought every node in the friendship shop. The two story-outcome trophies are the most dangerous for a 100% push because they're choice-locked.

TrophyTriggerSave typeCan be missed?
Fully Loaded (Rey)Buy all Rey upgradesSingle saveNo (revisitable)
Mike's MechanicBuy all Mike upgradesSingle saveNo (revisitable)
Queen of the HillWin camp finaleSingle saveYes (binary choice)
Participation A...Decline finaleSingle saveYes (binary choice)

Rey and Mike are the two named NPCs with friendship meters that gate the upgrade shop. Every other NPC contributes to the Best Friends hidden trophy, but only Rey and Mike have full upgrade trees, which is why they get their own trophies. The shop refreshes every five in-game days, so a save that opens with a Rey upgrade purchase on Day 6 will see every node by around Day 24 if you keep the meter topped up.

The story-outcome pair is where most completionists lose their first run. Queen of the Hill triggers when you accept the finale challenge and win; Participation A... triggers when you decline the challenge at the camp bonfire on Day 28. The two flags are mutually exclusive in a single save. The cleanest Farming Camp 100% achievements plan is to lock in Queen of the Hill on your first save and replay the finale on a fresh save for the participation flag, or vice versa if you'd rather bank the easier trophy first.

For a step-by-step on the finale dialogue and the exact choice branches, the Farming Camp contest finale walkthrough maps the conversation tree. Most players only need the walkthrough for this one moment — every other story beat is a soft trigger that doesn't lock a flag.

Why "Hidden" Trophies Aren't Scary in Farming Camp

The term "hidden" in Steam achievements just means the trophy art and description don't appear in your client until you unlock them, not that the trigger is secret. In Farming Camp, the 12 hidden trophies are all visible on the global stats page and have well-documented conditions, so the word "hidden" is mostly cosmetic. The 12 split into four families: glossary completion, side events, repeat actions, and true-ending flags.

Hidden trophyReal triggerPlayer % (launch)
EncyclopedicFill 100% of glossary33.7%
Well-ReadRead 10 camp books51.2%
Night OwlStay awake past 24:0047.5%
Best FriendsReach max affinity with any NPC62.0%
StargazerWatch sky on Day 2028.4%
Home CookCook 30 distinct recipes39.1%
Pack MuleFill inventory once22.6%
Festival-GoerAttend 3 festivals71.8%
Camp Legend100 in-game days14.0%
Evertree ForeverTrue ending path8.3%
(1 misc)Repeatable side quest44.0%
(1 misc)Specific dialogue pick38.5%

Three of these deserve a callout. Pack Mule sits at 22.6% because inventory upgrades are slow and most players sell rather than hoard. Stargazer is 28.4% because the Day 20 sky event only triggers on a clear-weather night, and rain forecasts push it to Day 21. Evertree Forever at 8.3% is the rarest trophy on the entire list, because it requires the true ending path, which itself is gated on three earlier flags and a specific Day 25 dialogue choice. Camp Legend is technically a multi-save trophy — it counts cumulative days across saves — so most players earn it incidentally during a second or third playthrough.

If you want a clean checklist for the camp upkeep side tasks that feed several of these hidden trophies at once, the Farming Camp camp upkeep tasks walkthrough pairs the daily routine with which hidden flags it nudges along.

Farming Camp Achievement Tips for a Clean 100% Run

The fastest reliable path through the full Farming Camp achievement list is a single save that wins the finale, followed by a short New Game+ for the participation flag and true ending. Below is a day-by-day skeleton that hits every milestone without a backtrack.

PhaseDaysGoalsTrophies banked
Opening1–5Restock kitchen, fish dock, talk to ReyLet It Grow, first fish counts
Mid camp6–16Attend first three festivals, farm dailyThe Last Straw, In-pasta Syndrome, Much-room for Improvement
Back half17–24Max Rey upgrades, fourth festival, level MaintenanceToasty!, Fully Loaded (Rey), Mike's Mechanic
Finale25–28Win the contest, choose true ending pathQueen of the Hill, Evertree Forever
CleanupNG+ Day 1Decline finale on a fresh saveParticipation A...

Three concrete rules keep this skeleton from drifting. First, open the bulletin board every morning so the festival countdown is never a surprise. Second, buy one Rey upgrade and one Mike upgrade every time the shop refreshes, because missing a cycle costs roughly five in-game days of backtracking. Third, keep at least 30 inventory slots free during Day 20–24 so the Pack Mule flag can fire without a cleanout detour.

If you're on console and need a control map for fast inventory shuffling, the Farming Camp tools guide has a per-platform control sheet. Controller players on Steam Deck can flip the HUD scale down to 90% and free the inventory overlay from the right stick, which makes the Pack Mule grind noticeably less painful.

What to Skip If You're Only Hunting a Subset

A lot of players don't need all 25 trophies and just want a handful of easy ones for the profile. The lowest-effort subset is the four cooking contests plus Festival-Goer, all of which unlock inside the first 12 in-game days with no grinding. From there, Let It Grow and Sea Shanties are stat trophies that fire on autopilot if you touch the relevant station once. That seven-trophy subset is achievable in a single afternoon and skips every story flag, every friend upgrade, and every hidden trophy that requires save manipulation.

If your goal is just the platinum-style "all 25" badge, the only trophies that need a second save are Participation A... and the optional Camp Legend if you want the cumulative-days counter on the same profile. Every other trophy can sit on a single save file with the right finale choice.

Frequently Asked Questions

How many achievements does Farming Camp have?

Farming Camp has 25 Steam achievements on the official achievements page, split across cooking contests, skill levels, friend upgrades, story outcomes and a handful of hidden milestones. There is no DLC tier as of the 24 September 2026 launch.

What is the rarest trophy in the Farming Camp achievement list?

Evertree Forever is the rarest trophy in the Farming Camp achievement list, sitting at roughly 8.3% of players on launch day. It requires the true ending path, which is gated on three earlier story flags plus a specific Day 25 dialogue choice. Camp Legend is the second rarest at around 14% because it tracks cumulative playtime across saves.

Can Farming Camp Steam achievements be unlocked in New Game+?

Yes, every Farming Camp Steam achievement can be earned in New Game+, and the difficulty curve resets to the opening of the camp. New Game+ is the cleanest way to bank Participation A... if you already locked in Queen of the Hill on your first save, because the two story flags are mutually exclusive.

Are there Farming Camp hidden achievements that miss the global stats panel?

There are no achievements in Farming Camp that are completely off the stats panel — all 25 appear on the Steam community stats page with global unlock percentages. The "hidden" label only hides the trophy art and description in your own client until you unlock the trigger, so the Farming Camp hidden achievements are visible to other players from day one.

Do Farming Camp achievement tips change between PC and console?

The trophy conditions are identical across Steam, PS5, PS4, Xbox Series X|S and Nintendo Switch, but the input methods differ. Controller players on Steam Deck or console should remap inventory to a shoulder button to speed up the Pack Mule grind, because navigating the inventory grid with a stick adds a few seconds per swap. Otherwise the day-by-day routine is the same on every platform.