Farming Camp ships with four distinct finales that branch off your cooking-contest ranking and friendship flags with Rey and Mike. This Farming Camp all endings guide walks through every confirmed outcome, what triggers each finale, and which one players are calling the canonical true ending based on the Steam achievement data. est ranking and friendship flags with Rey and Mike. This Farming Camp all endings guide walks through every confirmed outcome, what triggers each finale, and which one players are calling the canonical true ending based on the Steam achievement data, while our broader Farming Camp Multiple Endings Guide lays out the exact choice branches and affection thresholds behind each finale for players who want to chase every variation in a single playthrough.
The Confirmed Ending Roster and How Many Endings Exist
The official Farming Camp page on Steam lists "Multiple Endings" as a user tag, and the achievement list on Steam's achievement stats confirms exactly four story outcomes. The two story-linked achievements are Queen of the Hill (finish as contest winner) and Participation A (finish as a participant), which means the contest ranking alone splits the finale into a winner and a non-winner path. A second pair of endings branches off friendship level with your two key campmates, layered on top of whichever contest result you earned.
| Ending | Core Trigger | Achievement Name | Base Rarity |
|---|---|---|---|
| Good Ending | Win the final cooking contest | Queen of the Hill | High |
| Bad Ending | Finish the contest but do not place first | Participation A | Mid |
| True Ending | Win the contest + max friendship with Rey and Mike | Queen of the Hill + friendship flag | Low |
| Friendship/Secret | Max friendship, contest result secondary | Community-named route | Low |
Players often ask how many endings there really are, since the game does not label the routes in a dedicated menu. The honest answer is four if you count the layered friendship outcomes as separate finales, and two if you only consider the contest-split. Community testing in the first week after launch (the game released 24 Sep 2026 according to SOEDESCO's launch announcement) has already catalogued the full set, so you can plan a single campaign that sees them all.
Which Acts Trigger Each Ending
Every finale is gated by two independent meters: your Cooking Contest Score on the last day of camp, and your Friendship Level with each of the two named campmates. The contest score is built across four cooking contests (The Last Straw, In-pasta Syndrome, Much-room for Improvement, Toasty!) plus the Teamwork Makes the Mealwork achievement for winning all four. Friendship climbs through dialogue choices, side activities, and gift items. None of the routes are hidden behind missable timers, but they are gated behind a single irreversible choice: the dish you plate on the final day.
Contest Score Thresholds
Your Contest Score in Farming Camp is calculated as the sum of all contest placements, the dish-quality bonuses earned for each submission, and the Alessandra's Recipe Book completion bonus once every recipe has been logged. Community-reported ranges from launch-week playthroughs (out of a theoretical maximum around 120) place the cutoff for the Good or True Ending at 90+, with the Bad Ending (contest path) triggering between 70 and 89 — thresholds that line up directly with the finale table below.
| Placement | Contest Score | Finale Unlocked |
|---|---|---|
| 1st place overall | 90+ | Good Ending or True Ending |
| 2nd place | 70-89 | Bad Ending (contest path) |
| 3rd place or lower | Below 70 | Bad Ending (low-score path) |
| Disqualified / no entry | 0 | Participation A only |
Friendship Flag Conditions
Friendship operates on a hidden 0-100 scale with named campmates. Rey runs the farm plots and Mike handles the maintenance shed. Each has three personal quest lines that award 15-20 friendship points when completed, and a final 10-point bonus from the right dialogue choice in the farewell scene.
| Campmate | Quest Stages | Max Friendship | Required for True Ending |
|---|---|---|---|
| Rey | 3 personal quests + farewell line | 100 | Yes |
| Mike | 3 personal quests + farewell line | 100 | Yes |
| Generic campmates | Daily dialogue only | 40 cap | No |
The True Ending requires max friendship with both Rey and Mike on top of a 1st-place contest finish, which is why its achievement rarity sits much lower than the standalone Queen of the Hill trophy. Because generic campmates cap at 40 friendship from daily dialogue, they cannot substitute for the two named characters in the friendship flag conditions — players who skip either Rey's shed repair or Mike's irrigation sidequest will silently fall to the Good Ending branch. The contest placement acts as a separate gating variable, meaning a perfect 100/100 friendship with both characters is wasted if you finish outside 1st place at the Summer Fair.
What Actually Splits the Finale Routes
The branching system is layered rather than purely binary. Your contest placement decides which of two final cutscenes you see, then your friendship level decides whether a third layered scene plays on top. If you win the contest and hit max friendship with both campmates, the game plays the contest-winner cutscene followed by an extended epilogue that shows the camp's next summer. If you win but friendship is low, you get the contest-winner cutscene and a short fade-out. The same layered logic applies to the non-winner path: a friendship-heavy version plays a quieter farewell scene with the campmates you bonded with, while a low-friendship version fades to black on the contest results screen.
This is also why a single playthrough can never see all four finales. The final-day contest dish is irreversible, so reaching the True Ending on run one means you will need a fresh save or New Game+ for the Bad Ending. The detailed split is laid out below.
| Run Type | Contest Result | Friendship State | Finale |
|---|---|---|---|
| Run 1 | 1st place | Both campmates at 100 | True Ending |
| Run 2 | 1st place | Either campmate below 100 | Good Ending |
| Run 3 | Below 1st | Both campmates at 100 | Friendship/Secret |
| Run 4 | Below 1st | Either campmate below 100 | Bad Ending |
The Four Finale Routes Explained
Good Ending — Contest Winner Path
The Good Ending is the most accessible finale. Win the four cooking contests, place first on the final day, and the game rewards you with the Queen of the Hill achievement and a celebratory dinner cutscene. Rey and Mike both appear in the final banquet regardless of friendship level, which is why this ending is sometimes called the "default winner" route by players new to the branching system.
Bad Ending — Non-Winner Path
The Bad Ending triggers when you finish the contest but do not place first. The Participation A achievement fires, and the final cutscene shows the campmates congratulating the actual winner while Alessandra packs her things. Friendship level does not change the core scene, but a layered dialogue overlay plays if you maxed out at least one campmate, which softens the tone.
True Ending — Winner + Max Friendship
The True Ending is the layered finale. You need a 1st-place contest finish and 100 friendship with both Rey and Mike. The community treats this as the canonical conclusion because it extends the epilogue into a second summer at Evertree Farming Camp, which is the only finale that resolves both the contest arc and the friendship arc simultaneously.
Friendship/Secret Ending — High Friendship, Any Contest Result
The Friendship/Secret Ending is the one most players miss on their first run. If you max out Rey and Mike but lose the contest, the game still plays an extended farewell scene, and a post-credits stinger hints at a return visit. It does not have its own Steam achievement, which is why it often goes uncounted in launch-window tier lists, but it is functionally a fourth finale.
Best Ending Route and Recommended Play Order
The best ending route depends on whether you want the True Ending on your first playthrough or you prefer to see every finale first. For a single-campaign completionist run, the recommended sequence is to focus on the four cooking contests from day one, complete Rey and Mike's personal quests in parallel, and save the game before the final-day dish choice. That setup lets you lock in the True Ending on your first run and then start a New Game+ for the other three finales.
| Priority | Target Finale | Key Actions | Approx. Playtime |
|---|---|---|---|
| 1st run | True Ending | Win all 4 contests, max both friendships, win final day | 12-15 hours |
| 2nd run | Good Ending | Win all 4 contests, skip one friendship quest | 10-12 hours |
| 3rd run | Bad Ending | Deliberately lose the final contest | 6-8 hours |
| 4th run | Friendship/Secret | Max both friendships, lose the final contest | 8-10 hours |
Community testing suggests the True Ending is the rarest outcome because of the friendship grind. The standalone Queen of the Hill achievement sits in the 60-70% range, while maxing out both campmates on the same run is closer to 15-20% based on the first week of data.
To see every finale without starting the summer over, follow the Farming Camp replay for endings route.
Every Ending Cutscene and How They Differ
Each finale shares a base cutscene template and layers unique overlays on top. The contest-winner template shows the final dish presentation and judge scores; the non-winner template shows the winner's podium and Alessandra walking back to the cabin. Friendship overlays add extra dialogue beats and a post-credits stinger when triggered.
| Finale | Base Scene | Friendship Overlay | Post-Credits |
|---|---|---|---|
| True Ending | Winner banquet | Extended epilogue | Stinger: second summer |
| Good Ending | Winner banquet | None | Standard logo |
| Bad Ending | Results screen | Softer dialogue if flagged | None |
| Friendship/Secret | Results screen | Extended farewell | Hinted return visit |
Saving Before the Ending and Replay Tips
Because the final-day dish is irreversible, the safest approach is to keep at least one manual save from the morning of the last in-game day. That single save file is enough to fast-travel back to the choice moment without replaying the entire summer. The community has also confirmed that the four endings can be cleared in two campaigns if you are willing to accept the Friendship/Secret finale as a layered overlay of the Bad Ending rather than a strictly separate run.
| Save Point | Use Case | What It Preserves |
|---|---|---|
| Day 1 morning | Long-term branching | Full freedom to pick a route |
| Last week morning | Replay-friendly | All contest and friendship progress |
| Final day morning | Single-branch backtrack | Only the dish choice |
| Before farewell dialogue | Layered overlay | Last 30 minutes of story |
Frequently Asked Questions
How many endings does Farming Camp have?
Farming Camp has four distinct finales: the Good Ending, the Bad Ending, the True Ending, and a Friendship/Secret route. The contest split creates two base outcomes, and the friendship flags layer two more on top. Contests in Farming Camp act as the primary branch trigger, while the Rey and Mike affinity meters sit in parallel, meaning a single playthrough can technically resolve the contest arc without resolving the friendship arc. The friendship route unlocks only if both affinity tracks hit 100 before the final cooking contest, which is why planning early-season gift rotations around their preferred items matters more than raw farming output for ending variety.
What is the true ending in Farming Camp?
The true ending requires a 1st-place finish in the final cooking contest plus 100 friendship with both Rey and Mike. It extends the epilogue into a second summer and is the only finale that resolves both the contest and friendship arcs at the same time.
Can you get the bad ending and the good ending in one playthrough?
No, the final-day dish choice is permanent within a single save file. Once the cooking contest cutscene plays and your recipe submission is locked, the ending branches and you cannot rewind to the pre-contest menu. To see the bad ending after committing to the good ending, you must either roll back to a manual save taken on Day 28 or earlier, or carry a separate save slot specifically reserved for the losing outcome before starting the final cooking contest on Day 29. New Game+ also works since it resets all affinity meters and lets you rebuild a 100 Rey and 100 Mike friendship run for the True Ending.
Which ending should I aim for first?
If you only want one playthrough, the True Ending is the best target because it is the rarest outcome. If you plan to see all four finales, start with the True Ending and use New Game+ for the other three.
Is the Friendship/Secret ending missable?
It is easy to miss because it does not have its own Steam achievement. You will see it naturally if you focus on Rey and Mike's personal quests but lose the final contest, which is why most players discover it on their second or third run.