FishingintermediateUpdated: 9/25/2026

Farming Camp Fishing Achievements: Every Unlock & Catch Checklist

Track every Farming Camp fishing achievement with a full species checklist, timing windows, and the cast mechanics you need for 100% completion.

Fishing is one of the most layered achievement tracks in Farming Camp, and a clean sweep demands more than lucky casts. Every rod pull in the game quietly feeds a hidden Fishing Mastery counter, a per-species encyclopedia, and a small set of trophy-grade milestones that gate the post-credits scenes. The 2026 launch build ties most of those milestones to one of two things: catching a specific fish at a specific time of day, or pulling a defined number of casts across a defined stretch of in-game days. Skip the fishing tutorial flags and you can sail past a third of the list without realizing the tracker was even moving.

The catch is that the Achievements screen shows trophy names, not the conditions. Community testing on the launch build, paired with the official Microsoft Store listing and the Farming Camp page on Steam, shows the fishing track is one of the densest in the entire achievement list, and several of its trophies only unlock if you stop casting in the wrong window. This guide walks every fishing achievement, the species that feed them, the cast mechanics that decide whether a rare bite lands, and the fishing timing rules that gate the rarer trophies.

How the Fishing Camp Fishing Achievement List Is Structured

The fishing achievement track in Farming Camp is built as a layered system, not a flat checklist, and understanding the layering is what separates a 60% sweep from a clean 100%. The first layer is a species encyclopedia that fills as you log each new fish, the second is a catch count track that fires at 10, 25, 50, and 100 total pulls, and the third is a small set of contextual trophies that only trigger when a specific fish is caught under a specific condition (rainy weather, early morning, night fishing, contest day, and so on). The launch build on Steam lists 17 fishing-related trophies, of which 11 are species or context-based and 6 are count-based.

This three-layer design is why so many players report being stuck at 13 out of 17 fishing trophies. The species layer fills naturally on a normal play-through, but the count and context layers need planning. The species encyclopedia itself reads as a separate progression system on the in-game menu, while the count and context layers feed the main Achievements tab.

LayerTrigger TypeTrophy CountVisibility
Species EncyclopediaFirst catch of a species8Journal tab
Catch CountCumulative pulls across all rods4Achievements tab
Context / TimingSpecific condition met5Achievements tab

The three layers do not unlock in parallel. A context trophy can sit at 0% progress for a week of in-game days if you keep missing the right weather window, even after you have already caught the species involved. That is by design, because the developer wanted the rare fish trophies to feel earned rather than incidental.

Species Encyclopedia vs. Achievement Tracker

The Journal tab and the Achievements tab track the same data from two angles, and many players only watch one of them. The Journal fills per species, the Achievement tab fills per milestone. If you are hunting a specific trophy that says "catch a Silver Carp," the Journal tells you whether the species is still missing, while the Achievement tab tells you whether the contextual condition has been satisfied. Players who watch only the Achievement tab often miss the subtle visual cue when a new species page first appears in the Journal.

A practical habit that helps is opening the Journal every Friday (the in-game week boundary) and screenshotting the encyclopedia. Community reports suggest the encyclopedia sometimes shows a "seen" entry that has not yet counted as "caught" for trophy purposes, because the catch happened during a forced cutscene. Reading both tabs together avoids the false-positive that a fish is in the encyclopedia but the trophy refuses to fire.

Why the Fishing Track Feels Hidden

Compared to the cooking and friendship tracks, the fishing track is the least signposted in the camp. There is no dedicated NPC who asks you to fill the encyclopedia, and the first fishing trophy ("First Catch") only appears in the Achievement tab once you have actually hooked something. Players who never wander down to the lake in the first week can sail through 10 in-game days without a single fishing frame on screen.

That is by design, but it makes a checklist important. The fishing trophies in the 2026 build cluster into three phases: the early tutorial phase (Day 1 to 5), the mid-game ramp (Day 6 to 18), and the late-game cleanup (Day 19 onward), and each phase has a defined list of species and conditions that must be hit in order.

The Full Farming Camp Fishing Checklist by Phase

A phase-based checklist is the cleanest way to clear every fishing achievement in one playthrough. The phases below assume a normal difficulty run on the launch build (24 September 2026). The order matters because some species are only available in narrow weather windows, and the camp calendar is shorter than players expect.

PhaseCamp DayGoalTrophies Cleared
Phase 1Day 1 to 5Tutorial, basic species, first 10 catches4
Phase 2Day 6 to 18Mid-tier species, contest prep, 25 to 50 catches7
Phase 3Day 19 to 27Rare species, weather trophies, 100-catch total6

Phase 1 covers the lake-side tutorial where the camp counselor hands you the Beginner Rod and walks you through the first cast. The tutorial itself does not count toward trophy progress, but the first non-tutorial cast does, and that is where the "First Catch" trophy is supposed to fire according to community testing. If the trophy does not fire, the most common cause is casting into a tutorial cutscene.

Phase 1 — Tutorial and Basic Species (Day 1 to 5)

The first real fishing window opens on Day 2 morning, right after the camp orientation. Cast at the lake, hook a Bluegill, and the first trophy logs. From there, the goal is to bank 10 catches across three species before the end of Day 5: Bluegill, Carp, and River Perch. Each spawns in different zones of the lake, and a quick sweep of the shore is enough to log all three.

The cast tutorial matters here. The launch build uses a simple two-stage cast: hold the button to set power, release to throw, then tap again when the bobber dips to hook. Players who spam the cast button during the tutorial often miss the timing window on their first real cast afterward, and that early miss cascades into a slow catch count for the rest of Phase 1. A clean rhythm of "hold-release-tap" on the first non-tutorial cast is what gets the "First Catch" trophy to fire reliably.

Phase 2 — Mid-Tier Species and Contest Prep (Day 6 to 18)

Phase 2 is where the cast mechanics start to matter. The mid-tier species — Pike, Bass, Catfish, and Trout — all have slightly different bite timings, and the wrong rhythm on a Pike chase can cost the whole afternoon. A useful rule of thumb reported by players is to wait for the bobber to dip twice on a Pike before tapping, because the first dip is often a false alarm.

Phase 2 also gates two timing-sensitive trophies: "Dawn Angler" (catch any fish between 5:00 and 7:00 AM) and "Dusk Angler" (catch any fish between 7:00 and 9:00 PM). The camp clock does not pause when you are fishing, so the window is genuinely narrow. Community testing suggests dawn is the easier of the two because the camp counselor often leaves the dock at 7:15, and you can fish alone until then.

The contest prep angle matters too, because the cooking contest system pulls fish from your Storage Chest in the lake cabin, and the species you stock in Phase 2 determine your recipe options in the late-game cooking events. The Farming Camp fishing guide has a fuller walkthrough of the contest prep loop, but the short version is: bank at least one of each mid-tier species before Day 14.

Phase 3 — Rare Species and 100-Catch Total (Day 19 to 27)

Phase 3 is the cleanup phase, and it is where the checklist either tightens up or falls apart. The rare species — Golden Koi, Glass Catfish, Eel, and Moonfish — only spawn under specific weather and time conditions, and missing a window can lock you out of a trophy for an entire in-game week. The camp calendar runs for 27 days, so a missed Golden Koi window on Day 22 means the trophy is gone for the run.

A safer Phase 3 plan is to front-load rare fishing on rainy days. Rain rolls in twice during a standard playthrough (Days 12 to 14 and Days 21 to 23), and each rainy stretch triggers the "Rain Catcher" context trophy the first time you log a catch during the storm. The Moonfish only spawns at night during a rainy stretch, so a single Day 22 night-fishing session can clear both the "Rain Catcher" and the "Moonfish" trophies in one trip.

The 100-catch total is the long pole. By the end of Phase 2, a focused player should be at 55 to 65 catches, and Phase 3 needs to add 35 to 45 more in 9 in-game days. A practical rhythm is 4 to 5 catches per fishing session, three sessions per in-game day, on the days you are not doing contest prep. The 100-catch trophy is the last of the count-based achievements, and it unlocks at exactly 100, not 99, so a clean tally is worth more than a fast tally.

Cast Mechanics, Bait, and How to Catch Rare Fish

The cast mechanics in the 2026 build are deliberately simple, but the "deliberately simple" part is what trips players up on rare fish. A clean cast chain is hold-release-tap, but rare fish add two layers on top: a power window that changes based on rod tier, and a tension mini-game that fires on heavier pulls. Both layers feed trophy progress, and both are easier to read on a controller than on keyboard, although the game supports both.

The bait layer sits on top of the cast layer. Each tier of bait in the camp shop pulls from a different species table, and using the wrong bait for a rare fish zone can stretch a 20-minute session into a 90-minute grind. The Farming Camp best bait tier list breaks the bait economy down by zone, but the practical rule is: match bait tier to the species you are hunting, not the species you already have.

Rod TierPower WindowBest ForTrophy Impact
Beginner Rod0.8 to 1.2s holdBluegill, Carp, PerchPhase 1 only
Camp Rod1.0 to 1.6s holdBass, Pike, TroutPhase 2 sweep
Master Rod1.4 to 2.2s holdCatfish, Eel, KoiPhase 3 setup
Evertree Rod1.8 to 2.6s holdGolden Koi, MoonfishPhase 3 rare

The table is a guideline, not a hard rule, because each rod has a small random jitter on the power window. A 1.4-second hold on the Master Rod might land at 1.32s or 1.48s, and either is fine. The problem is when a player holds for 0.9s on the Master Rod and lands a short cast that does not reach the rare fish zone. Short casts are the most common cause of "I am standing on the right dock and still not catching the Golden Koi" community reports.

Reading the Bite for Each Species Tier

Bite timing is the second half of the cast mechanics, and each species tier has its own rhythm. Common species (Bluegill, Carp) bite almost as soon as the bobber lands, and the tap window is wide. Mid-tier species (Bass, Pike, Trout) bite after a 3 to 6 second pause, with one or two false dips. Rare species (Koi, Eel, Moonfish) bite after a 6 to 12 second pause, and the bite itself is a sharp single dip rather than a wobble. Misreading the wobble is what costs the catch and the trophy.

A practical habit is to count silently while the bobber is still. Three seconds for common, seven for mid-tier, eleven for rare. If the bobber moves before the count, it is a false alarm and the cast continues. If the bobber moves at or after the count, that is the bite. This habit is a community-tested shortcut, not a developer-published mechanic, but it lines up cleanly with player reports and is worth adopting before a rare fish session.

Bait Matching for Rare Fish Zones

Bait is the most easily overlooked layer of the rare fish hunt. Each camp shop tier (Common Bait, Fine Bait, Master Bait) pulls from a different species table, and the rare fish zones only show their rare species when the right bait is in use. Casting Master Bait at a common species zone wastes the bait and pulls the wrong table, while casting Common Bait at a rare zone pulls only the common species that share the same water.

The cleanest bait rotation is to swap bait when the zone changes, not when the cast fails. A failed cast on Master Bait in a rare zone is still using the right bait and will eventually land a rare fish, while a successful cast on Common Bait in a rare zone is technically working but will never pull a Golden Koi. Bait efficiency is one of the bigger swings in late-game fishing profit, and it is also one of the bigger swings in trophy progress, because a wasted bait cycle costs a session that could have been a trophy.

Farming Camp Fishing Timing: Weather, Day, and Clock Windows

The fishing timing system in Farming Camp runs on three independent clocks: the in-game day, the in-game hour, and the weather state. Each clock gates a different subset of trophies, and a clean sweep needs every clock to fire at least once in the right configuration. Community testing and the Farming Camp fish rarity guide both confirm that timing is the single largest cause of incomplete fishing achievement runs.

The day clock gates the rare species spawns. Golden Koi only appears on Day 19 or later, Moonfish only on Day 21 or later, and the Eel only during a rainy stretch. Missing a day is the same as missing the species, because the spawn table does not roll over the way common species do.

TrophyDay WindowTime WindowWeatherSpecies
Dawn AnglerAny5:00 to 7:00 AMAnyAny
Dusk AnglerAny7:00 to 9:00 PMAnyAny
Rain CatcherDay 12 to 14 or 21 to 23AnyRainAny
MoonfishDay 21+9:00 PM to 4:00 AMRainMoonfish
Golden KoiDay 19+6:00 AM to 6:00 PMSunnyGolden Koi

The table is dense, but the practical rhythm is simple. Fish at dawn twice in Phase 2, fish at dusk twice in Phase 2, fish in the rain on both rainy stretches, and front-load a daytime Golden Koi session in the back half of Phase 3. The "any species" line under Dawn Angler and Dusk Angler is important, because those trophies fire on whatever you catch in the window, not on a specific species. A common Bluegill at 5:30 AM clears the trophy.

Reading the In-Game Clock Without Pausing

The in-game clock does not pause when you open the menu, and it does not pause when you are in dialogue. A fishing session that started at 6:55 AM can easily roll into 7:05 AM by the time the bobber is set, which means the dawn window has already closed. The cleanest habit is to set the rod down at 6:50 AM, cast at 6:55 AM, and accept that any catch at 7:00 AM or later does not count toward "Dawn Angler."

Players who want a cleaner signal can watch the dock lantern. The lantern dims at 5:00 AM, brightens to full at 6:00 AM, and shifts to its daytime glow at 7:00 AM. The transition window between dim and full glow is the dawn fishing window, and it is more reliable than trying to read the in-game HUD clock mid-cast.

Rainy Day Fishing Strategy

The two rainy stretches in a 27-day run are the densest fishing sessions in the entire playthrough. They are the only windows where the Eel and Moonfish can spawn, and they are the only windows where the "Rain Catcher" trophy can fire. A player who treats the rainy stretches as ordinary fishing days will clear the "Rain Catcher" trophy without thinking, but a player who skips the lake because the camp is busy with cooking contest prep will lose the Moonfish window entirely.

A useful rainy day routine is to fish the lake for 30 in-game minutes every 4 real-time minutes, because the catch rate in the rain is roughly 1.4x the catch rate on a sunny day. The session is also a good chance to bank bait, because the camp shop is closed during the heaviest rain and the only way to keep the rod fed is to use what is already in the chest. The 30/4 minute split is a community-tested rhythm that lines up with the catch curve, not a developer-published routine, but it is the safest way to clear both rainy trophies without over- or under-fishing.

Trophy Routing: Building a Single-Sweep Fishing Achievement Run

Routing a single-sweep fishing achievement run is mostly a question of how to spend the rainy days and the contest prep days. The two systems compete for the same in-game hours, and a clean sweep needs a clear answer to "do I fish now or do I cook now." The answer, based on the 2026 launch build, is that fishing during the rain and cooking during the sun is the most efficient split.

The route below assumes a normal-difficulty run on the launch build, with the camp calendar starting on Day 1 morning. The route covers 27 in-game days, and the trophy count assumes a player who has already cleared the tutorial and has the Beginner Rod in hand.

Camp DayPrimary TaskFishing Trophies ClearedTotal Trophies
Day 2First cast at lakeFirst Catch1
Day 3 to 5Sweep common speciesEncyclopedia 1 to 34
Day 6 to 11Mid-tier ramp10-Catch, 25-Catch6
Day 12 to 14Rainy stretchRain Catcher, Dawn Angler8
Day 15 to 18Mid-tier cleanup50-Catch, Dusk Angler10
Day 19 to 20Golden Koi windowGolden Koi11
Day 21 to 23Rainy stretch 2Moonfish, Eel13
Day 24 to 26Encyclopedia cleanupEncyclopedia 4 to 616
Day 27Final tally100-Catch17

The route is a guideline, not a script, and the day-by-day trophy count depends on which species show up in which cast. A player who banks more mid-tier species in Phase 2 will hit 50 catches earlier, which frees up more of Phase 3 for the rare species. The point of the route is to keep the rainy days, the dawn window, the dusk window, and the rare species windows on the calendar in the right order.

Adapting the Route for New Game Plus

New Game Plus is where the fishing route diverges the most. The species tables carry over, but the rain schedule shifts, and the dawn/dusk windows open one hour earlier on the new calendar. A player who runs the same route on NG+ will miss the dawn window by an hour on the new clock, which means the "Dawn Angler" trophy is still clearable but at a different real-time point in the day.

The bigger NG+ swing is the rare fish table. Golden Koi and Moonfish are still the rarest spawns, but their day windows tighten. The Moonfish in NG+ only spawns on Day 23 or later, and the Golden Koi is locked to Day 21 or later. A player who runs the Phase 3 route from the first playthrough on NG+ will arrive at the lake one day too early, and the spawn will simply not be there.

Common Pitfalls That Block the 100% Sweep

The most common cause of a stuck fishing achievement is the dawn window. Players who sleep in to clear the cooking contest prep will roll into 7:00 AM already, and the dawn window has closed before the rod is in hand. The "Dawn Angler" trophy is one of the most-missed fishing trophies in the game, and the fix is simply to set an alarm for the in-game 5:00 AM cycle and fish for the first 90 in-game minutes of the day.

The second most common cause is the rainy stretch. A player who focuses on cooking during the rain and skips the lake will lose both the "Rain Catcher" and the "Moonfish" trophies in a single in-game day, and the second rainy stretch is the last chance to recover. The fix is to treat the rainy days as fishing days first, and cooking days second, even if it means the cooking contest score is slightly lower.

The third most common cause is the 100-catch count. A player who treats fishing as a side activity will sit at 75 catches by the end of Phase 2, and Phase 3 will not have enough in-game days to bank the final 25. The fix is to count catches every Friday, and to bank at least 4 catches per fishing session rather than 2. Counting is a community habit rather than a developer feature, but it is the only way to know whether the 100-catch trophy is on track.

Closing the Loop on the Fishing Achievement Track

A clean fishing achievement sweep in Farming Camp is less about rare fish luck and more about route discipline. The cast mechanics are simple, the bait economy is shallow, and the species table is small, but the three timing clocks (day, hour, weather) need to fire in the right configuration to clear the full trophy set. Players who treat the rainy days as fishing days, who watch the dawn and dusk windows, and who count catches weekly tend to land all 17 trophies without a hitch. Players who treat fishing as a side activity will sit at 13 out of 17 at the end of the run and have to load an earlier save to recover.

The full track is also a useful proxy for how the rest of the achievement system in Farming Camp is built. Each subsystem (cooking, friendship, exploration) layers a species/count/context trophy stack on top of an encyclopedia-style progression tracker, and the fishing track is the cleanest example of that pattern. Once the fishing route is in hand, the other subsystem routes tend to follow the same shape. The fishing trophies, in other words, are a tutorial for the rest of the achievement list, which is why the developer stacked 17 of them in one of the smallest camp activities.

Frequently Asked Questions

How many fishing achievements are in Farming Camp?

The launch build (24 September 2026) includes 17 fishing-related trophies: 8 encyclopedia trophies, 4 catch-count trophies, and 5 context trophies. The catch-count trophies fire at 10, 25, 50, and 100 cumulative pulls, regardless of species. Encyclopedia trophies fire the first time each species is logged in the journal, and the context trophies fire under specific weather, time, or species conditions.

What is the fastest way to clear the dawn and dusk fishing trophies?

Cast a Bluegill or any common species between 5:00 and 7:00 AM for the "Dawn Angler" trophy, and cast any species between 7:00 and 9:00 PM for the "Dusk Angler" trophy. The in-game clock does not pause during fishing, so the cleanest rhythm is to set the rod down 5 in-game minutes before the window opens and accept that any catch after the window closes does not count. The two trophies can be cleared in two separate sessions on different days, or in one long session that crosses both windows.

Do rare fish need special bait, or does the rod tier matter more?

Bait tier matters more than rod tier for rare fish, because the species table is bait-gated, not rod-gated. The Master Rod will not pull a Golden Koi on Common Bait, but a Camp Rod on Master Bait can. The cleanest rare fish setup is Master Bait on whichever rod the player has unlocked, and a calm cast that lands inside the rare fish zone rather than at the edge. A cast that lands short of the rare zone will only pull common species even with the right bait.

Can the 100-catch fishing trophy be cleared in a single in-game day?

No. The 100-catch trophy requires 100 cumulative catches across the camp calendar, and even with the rainy-day 1.4x catch multiplier, a single in-game day does not have enough time blocks to reach 100. A focused single-day grind can reach 35 to 40 catches, and the remaining 60 to 65 need to be spread across Phases 2 and 3 of the route. The 100-catch trophy is the last of the count-based achievements and is best cleared alongside the late-game encyclopedia trophies.

What happens if I miss the rainy stretch in Farming Camp?

Missing a rainy stretch in the launch build means the "Rain Catcher" trophy and the "Moonfish" trophy both remain locked for that run, because the only rainy windows are Days 12 to 14 and Days 21 to 23, and there is no third rainy stretch in a 27-day calendar. The recovery path is to load a save from before Day 12 and to plan the rainy days as fishing days from that point forward. New Game Plus extends the calendar slightly but does not add a third rainy stretch, so a missed rain in the first playthrough still requires a reload to recover.